v8.0.0 + v9.0.0
Path of Adventure 2 » Devlog
The main changes in this double update include a new heal & poison system, a fresh UI with weapons merged into a single tab, and an extended new game menu which includes 2 game modes and 3 difficulties. On top of that many changes to the weapons, enemies, dungeons, xp, and more. Enjoy!
v8.0.0
Gameplay
- Tweaked 'accessory' items, enemies, weapons, items
- Tweaked shields & shield wands
- Tweaked character starting abilities and gear
- Added unguarded dungeon doors for passages
- Added end boss to Start Dungeon and Deep Roads
- Deep Roads have 1 nested passage, but less hidden passages
- Added simple trap place back to dungeons
- Failed checks grant xp again
- Raised xp target levels
- Distribute gems throughout the game world
- Add Character game mode with medals per chapter and defeated boss
- Add highscore game mode with points stat
- Increase evasion per DEX point
- Grant evasion for empty weapon slots only
- Tweak length, encounter count
- Undeep Bosses no longer turn into a wraith
- Wraith/demon challenge event always contains an item as reward
- Increase weapon hits for special weapons
- Poison is permanent and decreases hp regen (possibly below 0)
- Heal potion heals poison
- Heal Pool event also sells antidotes
- Put haggling back (INT check)
- Raised check targets (for normal difficulty)
- Implemented 3 difficulties
Texts
- Add enemy type icon to enemy name on introduction
- Improved combat texts
- Improved dungeon texts
- Reduced use of colored texts
UI
- Worked on chapter images
- Extended new game menu for game modes and difficulties
- Removed the stat change "notifications" from the header stats in an effort to declutter the interface
- Added +/- thing notes
- Revisit pop-up texts
v9.0.0
Gameplay
- Merged weapon slots into 1 set of 4 slots
- Every empty weapon slot adds 3% evasion
- Place dungeon traps only at passages
- Removed return halls / early escapes
- Merchants sell all types of weapons
- Whetstone and arrow kit add 100% durability/arrows
- Bosses in lands can be avoided, but they hold the area's main reward
- Tweak enemies, rewards
Texts
- Changes some weapon/item names
UI
- Redesigned game header
- Redesigned stats header + enemy stats
- Redesigned character tab
- Redesigned inventory tabs
- Set stat diff notifiers back, but make them disappear
- Improved (thing) pop-ups
- Improved accessability
- Updated title image (concept)
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