v8.0.0 + v9.0.0


The main changes in this double update include a new heal & poison system, a fresh UI with weapons merged into a single tab, and an extended new game menu which includes 2 game modes and 3 difficulties. On top of that many changes to the weapons, enemies, dungeons, xp, and more. Enjoy!


v8.0.0

Gameplay

  • Tweaked 'accessory' items, enemies, weapons, items
  • Tweaked shields & shield wands
  • Tweaked character starting abilities and gear
  • Added unguarded dungeon doors for passages
  • Added end boss to Start Dungeon and Deep Roads
  • Deep Roads have 1 nested passage, but less hidden passages
  • Added simple trap place back to dungeons
  • Failed checks grant xp again
  • Raised xp target levels
  • Distribute gems throughout the game world
  • Add Character game mode with medals per chapter and defeated boss
  • Add highscore game mode with points stat
  • Increase evasion per DEX point
  • Grant evasion for empty weapon slots only
  • Tweak length, encounter count
  • Undeep Bosses no longer turn into a wraith
  • Wraith/demon challenge event always contains an item as reward
  • Increase weapon hits for special weapons
  • Poison is permanent and decreases hp regen (possibly below 0)
  • Heal potion heals poison
  • Heal Pool event also sells antidotes
  • Put haggling back (INT check)
  • Raised check targets (for normal difficulty)
  • Implemented 3 difficulties

Texts

  • Add enemy type icon to enemy name on introduction
  • Improved combat texts
  • Improved dungeon texts
  • Reduced use of colored texts

UI

  • Worked on chapter images
  • Extended new game menu for game modes and difficulties
  • Removed the stat change "notifications" from the header stats in an effort to declutter the interface
  • Added +/- thing notes
  • Revisit pop-up texts

v9.0.0

Gameplay

  • Merged weapon slots into 1 set of 4 slots
  • Every empty weapon slot adds 3% evasion
  • Place dungeon traps only at passages
  • Removed return halls / early escapes
  • Merchants sell all types of weapons
  • Whetstone and arrow kit add 100% durability/arrows
  • Bosses in lands can be avoided, but they hold the area's main reward
  • Tweak enemies, rewards

Texts

  • Changes some weapon/item names

UI

  • Redesigned game header
  • Redesigned stats header + enemy stats
  • Redesigned character tab
  • Redesigned inventory tabs
  • Set stat diff notifiers back, but make them disappear
  • Improved (thing) pop-ups
  • Improved accessability
  • Updated title image (concept)

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