v11.0.1


Last major update before the Android release! Please let me know any bugs or issues that you can find. Thank you!

Gameplay

  • Traps inside the Undeep may appear in the main corridor (instead of only inside passages)
  • Smoke bombs are now invisibility potions; they can (also) be used to avoid combat, leave an empty vial, and may be purchased at vending cabinets
  • Lower defense for shields and weapons
  • Lower enemy attack, increase hp
  • Land 2 bosses block melee, ranged or magic attacks, and are mandatory
  • Searching for loot is now a DEX check
  • Nerfed Toxic Blowpipe
  • Revisited starting characters
  • Extend merchant's offerings
  • Lower effect of Whetstone, Arrow Kit and Wand Wax, and lower their prices + increase drop rates
  • No xp gain on 100% ability checks
  • Add tutorial
  • Tweak outfits
  • Nerf melee weapons a bit
  • Tweak enemies: increase defense and evasion, decrease hp somewhat
  • Add dodge bonus + booster item
  • Changed shrine/sanctum rewards
  • Improved talents distribution
  • Tweak difficulties

UI

  • Show attribute name + abbreviation at character tab; hide ability value (this can be read from the track)
  • Implement new game character mode screen
  • Show new game tabs according to current running session (if any) when first entering the screen
  • Immediately start tutorial on first app start
  • Write separate paragraph when using item or weapon in a special situation
  • Show weapon durability changes during combat
  • Earlier page content is faded when new content is added
  • Limit auto tab switching when using/selling items
  • Add settings menu
  • Add credits
  • Add gems shop menu
  • Add audio dummy button
  • Add proper Alegreya italic font
  • Improve accessibility by adding headings, using lists, add aria tab labels and live region
  • Add final illustrations (only Undeep and title image are still placeholders)

Texts

  • Replaced all placeholders with real texts
  • Renamed Human species to Halfling
  • Renamed land 2 bosses
  • Revisited item names and descriptions
  • Revisited pop-up texts
  • Added info notes for certain enemies/situations
  • Revisited shrine texts
  • Modified the story and lore somewhat; now a single ancient hero is pulled randomly

Others

  • Implemented character unlocks through medals
  • Prevent immediate repeats with character species (when random)
  • Store session result of abandoned session
  • Updated Angular and other dependencies
  • Fix bug with wrong texts when returning at dungeon doors
  • Fix bug with wrong durability note when using wands
  • Fix bug with Trading Pigeon

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