v11.0.1
Path of Adventure 2 » Devlog
Last major update before the Android release! Please let me know any bugs or issues that you can find. Thank you!
Gameplay
- Traps inside the Undeep may appear in the main corridor (instead of only inside passages)
- Smoke bombs are now invisibility potions; they can (also) be used to avoid combat, leave an empty vial, and may be purchased at vending cabinets
- Lower defense for shields and weapons
- Lower enemy attack, increase hp
- Land 2 bosses block melee, ranged or magic attacks, and are mandatory
- Searching for loot is now a DEX check
- Nerfed Toxic Blowpipe
- Revisited starting characters
- Extend merchant's offerings
- Lower effect of Whetstone, Arrow Kit and Wand Wax, and lower their prices + increase drop rates
- No xp gain on 100% ability checks
- Add tutorial
- Tweak outfits
- Nerf melee weapons a bit
- Tweak enemies: increase defense and evasion, decrease hp somewhat
- Add dodge bonus + booster item
- Changed shrine/sanctum rewards
- Improved talents distribution
- Tweak difficulties
UI
- Show attribute name + abbreviation at character tab; hide ability value (this can be read from the track)
- Implement new game character mode screen
- Show new game tabs according to current running session (if any) when first entering the screen
- Immediately start tutorial on first app start
- Write separate paragraph when using item or weapon in a special situation
- Show weapon durability changes during combat
- Earlier page content is faded when new content is added
- Limit auto tab switching when using/selling items
- Add settings menu
- Add credits
- Add gems shop menu
- Add audio dummy button
- Add proper Alegreya italic font
- Improve accessibility by adding headings, using lists, add aria tab labels and live region
- Add final illustrations (only Undeep and title image are still placeholders)
Texts
- Replaced all placeholders with real texts
- Renamed Human species to Halfling
- Renamed land 2 bosses
- Revisited item names and descriptions
- Revisited pop-up texts
- Added info notes for certain enemies/situations
- Revisited shrine texts
- Modified the story and lore somewhat; now a single ancient hero is pulled randomly
Others
- Implemented character unlocks through medals
- Prevent immediate repeats with character species (when random)
- Store session result of abandoned session
- Updated Angular and other dependencies
- Fix bug with wrong texts when returning at dungeon doors
- Fix bug with wrong durability note when using wands
- Fix bug with Trading Pigeon
Path of Adventure 2
Text Roguelike RPG
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