Two biggies in one week
If you're developing a game, there's always a thing or two that you know you have to do, but you're afraid to do it. For me that was restyling the game, and implementing a save-game feature. This week, I did them both.
New style
I did a visual make-over, from the buttons to the background, and I'm quite happy with the result. I don't think it's final yet (when is that ever?), but it is a lot closer to how I image the game to be. This change is also the first step to add illustrations, which the old lay-out couldn't handle.
Auto save
From this version on the game will auto-save after every decision you make. This will prevent loss of game when you close or refresh the browser, a much heard complaint. As long as you don't clear your browser data, you'll be able to continue from wherever you stopped playing.
Path of Adventure
A text-based roguelike, for mobile
Status | Released |
Author | Alinea Games |
Genre | Role Playing, Adventure |
Tags | Dungeon Crawler, Fantasy, Procedural Generation, Roguelike, Story Rich, Text based, Touch-Friendly, Turn-based |
Languages | English |
Accessibility | High-contrast, Interactive tutorial, Blind friendly |
More posts
- Free to play & Extended demo!Jul 01, 2019
- New content!Mar 12, 2019
- Text corrections and accessibilityJan 10, 2019
- Done!Dec 21, 2018
- Story and charactersNov 20, 2018
- Version 0.28Nov 05, 2018
- The Power of TweaksOct 13, 2018
- Magic fantasticSep 15, 2018
- Snakes... Why'd it have to be snakes?Aug 11, 2018
Leave a comment
Log in with itch.io to leave a comment.