Path of Adventure
Devlog
- January 10, 2019 by Keeweed#1.2.1, #text corrections, #accessibilityPath of Adventure got its first update after the Android release! Main changes: - Corrected and improved texts - thanks to Anthony Crockett! - Improved accessibility; screen readers now read stat icon... Continue reading
- November 05, 2018 by Keeweed#Version 0.28, #weapons, #Ring of Power, #dungeonVersion 0.28.0 brings many small changes and improvement to Path of Adventure. The main things are: When traveling out of a dungeon, the player can choose between taking the same route or a new one. T... Continue reading
- October 13, 2018 by Keeweed1#Version 0.27, #combat, #magic spells, #mushrooms, #boss, #ending, #storyThis month I tweaked many things and added or removed many bits and pieces, and the effect is amazing. This version of Path of Adventure is by far the best. Battle system Being the core of the game th... Continue reading
- September 15, 2018 by Keeweed#0.25, #magic spells, #boost potions, #stat modifiersRight from when I started Path of Adventure I knew I wanted combat with depth. First there would be ordinary weapons, doing ordinary things like attacking and defending, but that would just be the sta... Continue reading
- August 11, 2018 by Keeweed#Version 0.23, #dungeon traps, #combat, #balanceVersion 0.23 brings big changes for Path of Adventure! New Dungeon Nuisances I have extended the combat system to handle more than just ordinary monsters. You'll now battle falling rocks (that do excu... Continue reading