About six months after the first release, I wanted to open up the game for everyone. I ditched the premium model (free trial/paid full version) and made the gam...
After the Android release, iOS port, and many changes and fixes, I could finally start creating new content. I had to overcome a bit of a hurdle, though. After...
Path of Adventure got its first update after the Android release! Main changes: - Corrected and improved texts - thanks to Anthony Crockett! - Improved accessib...
Phew! That was a tough month for sure! But I did it, and I’m happy too. I can’t wait for a couple of days of not working on the game and getting some sleep...
Never thought it would really happen, but now it is: the trello board is getting empty. That means Path of Adventure is getting close to release! I'm guessing t...
Version 0.28.0 brings many small changes and improvement to Path of Adventure. The main things are: When traveling out of a dungeon, the player can choose betwe...
This month I tweaked many things and added or removed many bits and pieces, and the effect is amazing. This version of Path of Adventure is by far the best. Bat...
Right from when I started Path of Adventure I knew I wanted combat with depth. First there would be ordinary weapons, doing ordinary things like attacking and d...